Mandy Wong

An artist and game designer

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I am a graduate of Rochester Institute of Technology with a BS in Game Design and Development. I am passionate about making games and art as I like creating works and immersive experiences that people can enjoy. During my time at RIT, I have worked on multiple game prototypes with different people in small groups. When I'm not making more art in my free time, I enjoy crocheting, listening to music, and of course playing more games.


G.R.A.V.Y.

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July 2024

G.R.A.V.Y. is a short 2D auto scroller, where you are a clump of dark matter created and released by the physicist Dr. Boson to consume the world.
It is a game made for Game Jam 15 hosted by Pirate Software with the themes "Shadows" and "Alchemy". We interpreted the themes as the lack of light for "Shadow", which our character embodies and also sets out to accomplish; and the transformation of matter for "Alchemy", which relates to the making of our character storywise, and that our consumption of items will be turned into our body mass.
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One Brain Cell

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March 2023

One Brain Cell is a short game about incredibly stupid creatures made by a "totally normal scientist" trying their best to get to the bread in the center of the test chamber but also eating anything else they come across.
It is a game made for a game jam with 3 selected mechanics that participants would try their best to use or be inspired by for their game. To which I interpreted them as making a co-op game with tiles that break as you walk on them, and players lose more times than winning.
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Leap of Faith

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Feb 2022 - Mar 2023

Leap of Faith is a tabletop game prototype about amphibians at the end of the world competing against each other to run the best cult of them all. In hopes that their god would be appeased and spare their little souls from the impending doom on Earth.
It is an engine builder card game, where players would compete and build their own cult that would generate vast amounts of resources to get rich in Fly Tokens and Followers to advance your engine and power.
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WoodWhisked

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October 2020

WoodWhisked is a game prototype about a theurgist hunter finding their way out of a magical forest after getting transported deep into it. It's main inspration is from Rust Bucket.
Players would have to safely navigate the forest, utilising remaining arrows and their theurgy abilities, to find the end rune in hopes of escaping the forest and return home.
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Audio Visualizer / Just Visuals and Audio

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Feb - Mar 2020

We were tasked to make an audio visualizer for this project, where users can control some of the visual and audio effects. Then we decided to gamify it, and make it play similar to the game Just Shapes and Beats.
Currently there are 3 tracks for selection, and each track has differnet visual elements. Visual elements include poppers, blips, moving Bezier curves, and audio data.
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Interactive Phyllotaxis

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February 2020

In this project we had to use the phyllotaxis mathematical formula to create an artistic interactive experience. Users can click to create sprials on the canvas, and have a multitude of controls to change how the sprials grow on the fly.
Users can generate flowers will different sizes, colors, petal shapes, lines, and sprial patterns. Each flower could keep a single unchanged design, or mix and match the above listed parameters.
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